The main level has been completed and incorporated into UDK. The geometry was fixed to allow the animations of it being crushed and torn by the zombie bite. Next step is to finish the animation within UDK with a placeholder mesh for the teeth. Then I will be incorporating what has been layed out in the script of events to occur step by step, as assets come in for me to use.
Below is the layout for Nanosurgeon.
Below is the layout for Nanosurgeon.
A video from December 2012 of the current gameplay elements inside Nanosurgeon