Brandon Popovich
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Savage Fist Update

3/18/2013

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Updated alot. 


 2 rounds to win or lose. 
Added changing environments depending on what enemy you select.


I posted alot of videos on my channel as an update. Each with the different levels and environments. The fog and light volumes need to be added to switch on and off and not be as static as it is currently. Check out my youtube channel for more videos.


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Nano Update

3/18/2013

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Here is the latest update to Nano. Currently what needs to be done.

Collision needs to be fixed for a few of the worms.
Health system after the heart needs to be tweaked to react to the players actions
Fog volume needs to be added to the heart.
Bacteria spawner needs bigger spawnable assets.
Disable sounds when you kill AI Enemies.
End Credits
Trigger when health reaches zero it ends the game with a game over.
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Savage Fist Update

3/11/2013

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Working on bugs currently.

Added - 
Map/Enemy select screen. In the future I will make it so you have to unlock
3 Rounds.
Win/loss round system
Win triggers (for future ma/character unlocks)

Fixed - 
Health System and GUI Health Systems work together. Most the time

Still not working -
Combo system breaks health system. Have to fix/remove
Health system works 9

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Savage Fist update

3/4/2013

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Adding Materials, Animations, other stuff as it comes in. The last part of this video shows the combo system i have in place for special attacks. 
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Nano Update

3/4/2013

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Completed a Nano Update. Most of the objectives are blocked out. Just need to polish polish polish.
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