I included the zombie bite at the start of the game. I'm still not sure how it looks honestly. But need some way to introduce the main enemy in a somewhat dramatic way. I found out the code for the health damage was deleted along time ago. Fixed that. Incorporated the turret and it's working fine. Im going to switch most of the smart AI to Dumb Rigid Body objects. The hit detection on the AI models are just horrible.
My GF helped me draw out a storyboard of how the introduction of the Nano into the game should be. I've spent some time animating it in matinee but nothing to great yet.
Otherwise just waiting on Assets.
My GF helped me draw out a storyboard of how the introduction of the Nano into the game should be. I've spent some time animating it in matinee but nothing to great yet.
Otherwise just waiting on Assets.