I have been working on compiling a library of sounds that will be incorporated into the Nano game. Currently I have ambiance, enemy attack, explosions, propulsion and boost sounds. Today I will be modifying their formats to work with UDK and searching for some more sounds to add to the game. I will be using freesound.org for a majorty of the new sounds and Audacity to modify the sounds.
I have upgraded Nano to UDK October 2012 but am reluctant to continue editing in it because of performance issues. So most editing will continue in UDK May 2012.
Experienced some issues with the smart AI. Sometimes it works, sometimes it doesn't. Will hope to finish the issue by tonight.
Cleared the level of most enemies, cancer, and kismet and have a clean slate to work on. Will continue to develop the script and the story of events that will be occurring.
Will also delete the extra health bars that are meant to represent each organ. But will have one health bar to represent the overall health of the host body. Currently have just a bar to represent the health, but hopefully will be able to incorporate a animated heart monitor by the end of this quarter.
I have upgraded Nano to UDK October 2012 but am reluctant to continue editing in it because of performance issues. So most editing will continue in UDK May 2012.
Experienced some issues with the smart AI. Sometimes it works, sometimes it doesn't. Will hope to finish the issue by tonight.
Cleared the level of most enemies, cancer, and kismet and have a clean slate to work on. Will continue to develop the script and the story of events that will be occurring.
Will also delete the extra health bars that are meant to represent each organ. But will have one health bar to represent the overall health of the host body. Currently have just a bar to represent the health, but hopefully will be able to incorporate a animated heart monitor by the end of this quarter.